The Motion Graphics and Character Animation Diploma is an intensive 6-month program for students interested in obtaining a career in Animation.
This compressed course is designed to fully immerse students into the fields of both motion graphics and character animation. Students create their own demo show reel; a major factor for successfully landing a job as a motion graphics artist or character animator within the Vancouver’s booming animation and design industries.
With a stronger emphasis on character animation than the majority of motion graphics courses available, grads from this program should be able to especially woo employers in the design and advertising Industries who will find few artists who really understand the fundamental principles of animation taught in this course, or who can demonstrate far more than rudimentary abilities with character animation.
- Create motion graphics based on current industry trends and practices
- Understand the technical requirements of moving images
- Learn to integrate the use of design, typography, sound, space, timing, and animation within motion pieces
- Design and complete professional broadcast quality motion-based projects
- Present, discuss, and articulate concepts through analysis, research, and idea development in relation to
- Develop an understanding of animatic planning
- Become proficient in appropriate software required for time-based media.
ANM 100 | History of Animation
This course is designed to teach students the origins and history of animation examining animation styles and
techniques over the past 100 years.
ANM 101 | Animation I
Students will be exploring the basics of animation with exercises in Photoshop, Animate CC (Flash) and After
Effects. With Interactive hands-on lectures and exercises, students will learn how to bring their characters to
ANM 102 | Character Design I
Creating model sheets and designing characters in Adobe Photoshop, Illustrator, Animate CC and After Effect
will be the main focus of this class (3/4 posing, proportional stereotypes, etc.)
ANM 103 | Anatomy for Animators
This course is structured to give students a deeper understanding of body structure related to figure drawing
and character design. Essential elements of anatomy, kinesiology, and drawing practice will be incorporated.
ANM 104 | Composition
This course will provide students with a foundation in fundamentals of composition for graphic design, layout for motion graphics, and cinematic layouts for character animation.
ANM 105 | Perspective
This course covers principles that range from the traditional perspective to the more complex in relation to animation. Students learn some of the basic concepts and techniques that work together to create a sense of depth in an image.
ANM 106 | Motion Graphics I
This course introduces the art of motion graphics and visual effects using Adobe After Effects. Students will learn a variety of post-production techniques, learn to navigate the complex program interface, build compositions, raster footage, and layer elements for animation.
ANM 107 | Storyboard I
Storyboards are an essential blueprint of any motion graphic or animation project. This course builds students’
skills step by step – from the creation of basic storyboards and animatics to advanced directing techniques of
storytelling, action blocking, camera work, lighting, sound design, and editing.
ANM 108 | Animation II
Animation II explores the basics of character animation with more complex exercises in Photoshop, Animate
CC (Flash) and After effects (with rigging plugins). Students will learn how to rig and set up a character for full
animation and full facial dialogue.
ANM 109 | Background Design
In this course, students learn the terminology used in this aspect of production and the difference between
design and layout. Students will begin to develop a world for their own project here – to be ready for their demo
project in Term 3.
ANM 110 | Character Design II
Building upon the subject matter learned in Character Design 1, students analyze design styles of given
materials. They will see how elements of that world are constructed and apply that knowledge to create prop
designs, and more importantly, create expression sheets for their characters.
ANM 111 | Motion Graphics II
This class will build on the foundation of ANM 106 and follow the hottest trends today in motion graphics.
Students will learn all the tips and tricks needed for putting their own signature reel together with their own logo
and branding. They will also be introduced to the cinematic style of kinetic typography.
ANM 112 | Storyboarding & Animatic II
Following a first part introduction of the basic formulas and structure of the three act Hollywood screenplay,
students will begin to construct their own story centric to the characters they are designing in ANM 109. They
will begin to storyboard for their own project, building an animatic in After Effects or Premiere as they progress.
ANM 113 | Layout & Shot Setup
Whether 2D or 3D, each shot of a project needs to be assembled to fit the requirements of the shots defined in
the storyboard and the medium or software of choice (such as Animate CC, After Effects, Toon Boom, or even
Maya). In this course students are introduced to the procedures, techniques, and terminology encountered
in this aspect of production. Students learn how to break down a storyboard sequence and create multi-level
scenes. They also delve into topics such as animated backgrounds, warped perspective, and soft-focus layouts.
ANM 114 | Animation III
The ANM 114 class is dedicated to the production of the students’ own animated short for their reel. With the guidance of specialized instructors to animate in the lab, students will incorporate the character design packs that they created in ANM 109 and 110 into either Animate CC or After Effect.
ANM 115 | Motion Graphics III
Students will dedicate this term to putting together a motion graphics reel under instructor supervision, utilizing trending motion graphics effects and techniques. Complete with their own animated logo introduction, a brief explainer video, as well as a separate intro to their character animation reel, the completed reel will demonstrate the student’s range and repertoire of skills that should impress any future clients or employers.
ANM 116 | Editing: After Effect / Premiere
This program will prepare students to edit their final projects and learn the interface of Adobe Premier. Students will assemble their final projects in After Effects, including elements from Animate CC. They will then export to Adobe Premier Pro for the final edit, audio sweetening and final render output to various formats.
ANM 117 | Sound Design
This program will prepare students to record, edit, normalize, compress and clean up the audio for their final projects in Adobe Audition. Students will learn how to record and edit Foley, music and voice acting/narrating in Adobe Audition and Premier, with emphasis on sweetening the students’ reels.
ANM 118 | Final Project (Supervised Lab)
This will be a block supervised lab time sprinkled with lectures about securing employment, such as resume samples and interview tips. Students can work on any aspect of their reel production with available instructor help and guidance.
Jobs / Careers
- Motion Graphics Designer
- Special Effects Designer
- Character Animator